Courses / BA (Hons) Computer Games Design
BA (Hons) Computer Games Design
- Provider
- University Campus Suffolk
- Course ID
- GW42 BA/CGD
- Summary
- This course concerns itself with the production of working digital games in both teams and individually. From the first year students are are introduced to the whole production pipeline from initial concept, design documentation, pitching, prototyping, developing, play-testing through to completed working games
About the Course
- Target
- Those interested in pursuing a career in Computer Games Design.
- Entry requirements
- 2010 entry: 200 UCAS tariff points (or equivalent)
2011 entry: 240 UCAS tariff points (or equivalent)
Applicants will be expected to attend an interview and show a portfolio as part of the application process. For mature students and those with non-traditional qualifications and work experience, please see the information for mature students on the UCS website. - Outcome
- Students can apply for work as games designers and seek work within the games industry generally. Students can also become involved in film and TV production or develop careers in design. Alternatively students can progress to postgraduate level study at UCS
- Qualifications
- BA (Hons) Computer Games Design
- Content
- Students gain skills in the production of both 2D and 3D working games. Often the design briefs for these games are supplied by industrial partners who work with students on the degree. Students gain production knowledge by working in a range of 2D and 3D game engines and industry standard software. Students develop a professional portfolio of work across the entire academic degree.
A special feature of the degree is the close links with commercial game developers, for example Sony, VS Gaming, and Real Projects. These companies provide students with direct contact with game developers through guest lectures, workshops and project briefs.
Course structure
First year modules include: Group Project, Design Methods, Introduction to 3D Modelling, Digital Production Techniques, Introduction to Critical Games Studies.
Second year modules include: MOD-ing, Practical Research in Games Play-testing, Managing Games Production, 3D Modelling for Games, Flash Game Development.
Third year modules include: Dissertation, Group Project, Portfolio, Design Masterclass, Machinima.
Assessment
Students undertake various forms of assessment including coursework projects, essays, seminars, presentations, portfolios, 3D models and practical game projects
Further information - Cost
- Please contact the course provider for details.
- Enrolment
- Please contact the course provider for details.
Availability
- Starts
- Each September at the Colleges' discretion.
- Duration
- Three years full-time or four and half to nine years part-time.
- Timetable
- Full-time or Part-time.
- Provider
- University Campus Suffolk
Venues/Contact
UCS Main Campus (View map)
Waterfront Building
Neptune Quay
Ipswich
IP4 1QJ
UNITED KINGDOM
Telephone 01473 338000
Email info@ucs.ac.uk
Website http://www.ucs.ac.uk





